Floops Big House Adventure Review

Floops Big House Adventure is a wave-based shooter in which we find our residence invaded by a horde of monsters. Our titular character, named Floop, is having none of that and out comes the snub-nosed Revolver. So begins the grand battle against various creatures ranging from booger monsters to a cat commandeering a tank on your kitchen floor. It is a unique setting full of charm and heavily resembles early 90s cartoons, where anything goes. That goes for the weapons at your disposal as well. You’ll be shooting lint from a used sock or wielding a rubber chicken that fires out nails as if this were Quake 1. There is a creative mix of conventional and unconventional weapons. With this being a Roguelike where little is explained to you, finding one you’ve never seen before is always a curiosity-filled event.

Despite the cartoon appearance, this title holds no punches and will make you earn a victory. You start off with four hit points, and touching an enemy or a projectile will cost you one. RNG then decides if you will get a health pick-up anytime soon. They are rare, in my experience. I’d recommend avoiding damage at any cost. Even if that means missing out on a better weapon lying behind an enemy. If we manage to survive a certain number of waves, we’ll be greeted with a boss fight. Defeating them will get you into the next area, and all your health will be refilled, making it the most reliable way to top off your HP. It is easier than it sounds. Bosses are where Floops Adventure really takes off the gloves. You must dodge and weave through attacks, face mob enemies, and deal with various hazards. These are the scenarios that remind you this is a Shooter, not a Run’ N’ Gun or a Vampire Survivors-style game.

One of the things you may first notice is that some of the base enemies’ projectiles are a bit hard to spot. They are a dark, solid red that doesn’t attract the eye in a game with a lot going on at any time. I would suggest the developers make it a more vibrant shade of red. Some projectiles are blue, which are distinct enough to avoid this issue, but the red types are significantly more common. Your character has a big hitbox and has slow movement speed. Last-second avoidance is not an easy task here. You do get used to it after a while. It’s the first few playthroughs where you may find yourself taking avoidable hits. While I’m on the topic of flaws, I would argue that gameplay would benefit from an indicator for off-screen items like health or weapons. The same goes for the final enemies in a wave or the item portal opening up. Floops arenas aren’t large, but blindly searching for something isn’t uncommon. It would be a quality-of-life improvement that would improve the flow.

As I briefly touched upon, there are item portals that appear every few waves. Stepping into them will teleport you into a store where you can choose one of three items on display. They can lead to effects like being granted an additional hit point to your overall health, making your character smaller for an easier time dodging, or being able to shoot from your back. Seeing one item you know you’ll like and two others whose effect is a mystery is all part of the fun. They can also transform how a weapon handles, like increasing fire rate or adding more projectiles, to name a few potential effects. It offers a significant amount of replay value. The order of the stages and the boss you face are always the same. Yet that random gameplay variance between runs keeps them fresh.

After you finally conquer the rather steep difficulty and beat the big bad, Hardcore mode will be unlocked. Selecting it will cause your character not to be healed after a boss fight. It will leave you sweating if RNG is being mean with health pick-ups, or potentially leading you down new builds as you select items that increase your HP solely because you are desperate. Hardcore mode is a fun tweak to the formula. However, it is a bit of a missed opportunity that you get no reward for beating it. All of the costumes are unlocked from the start, nor are there any leaderboards to challenge your previous highscore. Floops Adventure doesn’t show your score on the ending screen, either. It is a strange omission that disincentivizes playing for that reason.

On the technical front, Floops Adventure doesn’t have in-game vsync or a frame limiter to reign in your FPS. You’ll need to cap your framerate via external means, such as driver-level NVIDIA or AMD options. The plus side is that it isn’t locked at 60fps like many 2D titles. You can experience lower latency and smoother motion if you’re playing on a high refresh rate monitor. Using the keyboard, you move with the cursor/arrow keys. We can shoot left with the Z key and right with X. This game has no diagonal or vertical shooting. Navigating the menus can be done entirely via the keyboard. It may be unintentional, but not needing a mouse further aids that early 90s nostalgia. There is also full controller support, though it doesn’t support analog inputs. In layman’s terms, that means you are either moving at full speed or not at all, no matter how far you push the thumbstick. It is not a negative. There just isn’t any advantage to using a controller or a keyboard, so go for the one you’re most comfortable with.

Other versions of the game are found on both IOS and Android. They are free, with the cosmetic costumes being $1.99 purchases. They have a few differences, such as starting with an additional hit point. The most immediate and biggest difference is that the camera is further zoomed out, meaning you can see more of the play area. I hope that feature comes to the PC. I don’t have an Apple device, so I could only test the Android port, which is in rough shape. You are limited to only using touch controls, but more importantly, they completely lock up after entering an item shop. Only uninstalling and downloading the title again will get the controls working again. The controls lock up whenever I enter an item shop on all three phones I have tested this issue with. It may be better on IOS, but I would consider Floops Adventure non-functional on Android. I’m reviewing the PC port, so this won’t affect the rating. This is just something I’ve noticed and would like to bring attention to on behalf of mobile gamers.

With all that being said, Floops Big House Adventure is a rough game with plenty of appeal. It is fun to play and has a decent amount of content, yet it lacks polish in the minor details. For example, consider the fact that every weapon drops bullet casings. It visually works for the Revolver, but not with most weapons. Such details matter little as you grit your teeth trying to dodge a barrage of attacks from a boss, yet many such flaws are noticeable. The strength is in the gameplay and the fantastic artwork. You’ll find a decent amount of enemy variety here, and all of the bosses are fun to fight as you try to uncover any openings in their attacks. The various weapons and item effects are another positive that can shape a run into something unique. It’s a solid pick-up and play title while you’re pressed for time due to how short the playthroughs are. At just $4.99, it has much to offer for Shooter fans who are up for a challenge or those who simply dig the aesthetics.

 

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Link to store page: Floops Big House Adventure

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